Arma 3 spawn ai on trigger

broken image
broken image

Ive made some effort at updating and overhauling Murk Spawn to take advantage of the new features of A3 instead of just being a straight compatibility patch, specifically adding support for the correct uniformvestbackpack belongings. Once the trigger goes live, the groups that are synced to that trigger will be spawned. Ill try to get an example mission posted in the coming days for those having a hard time getting it.Įvery time you create a new trigger, that name needs to be updated in the ACTIVATION code. If the last update makes this script not work I dont want to put anymore time trying to get it to work lol.Īny input would be great of is it time to move on and delete this great script. I can get the units from the editor to respawn but not following the waypoints help please I need this for a civilian suicide script. I have put in two days trying to get it to work and find a working copy avibird.

broken image

Some trigger hints still left in (mission only, not in the script). So I recap my original words: If a simple editor based triggered spawn script already have been done - well then this is a repost, lol. Not sure if anyone has already had the bright idea to fix it, I just got Arma 3 myself and is completely out of the loop in the scripting news. I am currently using Murk Spawn script updated to ARM3 by him.īut Arma 3 apparently removed vehicle inits, so this is a revised version. Arma 3 Spawn Ai Module By fuljarebatt1983 Follow | Public